This is patch 2.2 Immortals Frenzy Raekor build. Stat Priority: Socket Socket Fire % CHD CHC.The set gives two 50% damage multiplier buffs which equal out to 125% because they will multiply on each other.Your melee attacks throw a piercing axe at a nearby enemy, dealing 550–700 % weapon damage as Physical. Only had like 3h of game time since 2,4 and did 65-66-67-68 with eeze.į/R actually give 125% damage and not 50%. I´m only para 715 but I can at least do Grift 70 quite easily I think with my setup. So you get the same as F/R but with 50% dmg reduction and getting 25% movespeed is also nice.īut since the pros not doing this I guess my math is off somewhere. 25% of the standoff´s 250% dmg inc/per runspeed means 50% more dmg there. That would mean 50% less dmg then F/R but when you have Unity you dont need Esatoric and can replace that with Wreath of lightning and get 25% movespeed. I´ve tried this build with Focus/Restraint and I hate that fact that you need to fish for poisen bosses using Maras.īut what if you use RoRG in cube ofc and then CoE and Unity. I have a question for all of you that know the math stuff in D3. Thank´s Chainer for all your awsome builds. ![]() Stat Priority: Str Vit AR Life per Fury.Stat Priority: Str Vit Skill: FC Socket.( 6) Set: While both Wrath of the Berserker and Call of the Ancients is active, you deal 1500% increased damage. ( 4) Set: Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack. ( 2) Set: Call of the Ancients last until they die.
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